Physical
Power runs from 10 to 190. Earthquake hits hardest at 190 power for 10 energy, while Initiative is the most widely learned, by 149 Jinies.
Show Physical skillsAll 556 Roco Kingdom skills with element, category, energy cost, power and the full effect text. Search by English or Chinese name, narrow the list by element, category, energy or counter type, and sort by power, energy or how many Jinies can learn each skill.
| Skill | Element | Category | Energy | Power | Effect | Jinies |
|---|---|---|---|---|---|---|
| Ambush | Common | Magic | 4 | 30 | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3. | 34 |
| Annihilate | Common | Magic | 5 | 155 | Deals Magic Damage to enemy Jinies. | 22 |
| Blitz | Common | Magic | 2 | 70 | Counters Status Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. | 62 |
| Bloodrage | Common | Status | 2 | – | Counters Attack Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage. | 76 |
| Brace | Common | Status | 3 | – | Magic Defense +170%. | 53 |
| Cascade | Common | Magic | 3 | 70 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. | 112 |
| Charged Blast | Common | Magic | 6 | 130 | Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2. | 13 |
| Clamor | Common | Status | 3 | – | Energy Cost of all enemy attack skills +2 for 3 turns. | 40 |
| Close Strike | Common | Physical | 3 | 90 | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. | 7 |
| Collide | Common | Physical | 7 | 135 | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1. | 12 |
| Comet | Common | Magic | 0 | 240 | Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use. | 19 |
| Dazzle | Common | Status | 1 | – | The enemy's Combo Count -4. | 31 |
| Defense | Common | Status | 1 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack. | 465 |
| Desperate Counter | Common | Physical | 4 | 80 | Deals Physical Damage. For every 5% of Health lost, this skill's Power +5. | 20 |
| Devolve | Common | Status | 2 | – | Inflicts 1 stack of Cuteify on the enemy. | 42 |
| Devour | Common | Physical | 6 | 150 | Deals Physical Damage. If this skill defeats an enemy, restores 6 Energy. | 41 |
| Disinfection | Common | Magic | 4 | 115 | Deals Magic Damage. Dispels 5 stacks of buffs from the enemy. | 18 |
| Disperse | Common | Magic | 3 | 65 | Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides. | 13 |
| Dizzying Spin | Common | Physical | 3 | 60 | Deals Physical Damage. Priority +1. Surge: This skill's Power +30. | 11 |
| Energy Blade | Common | Physical | 3 | 80 | Deals Physical Damage. For each successful counter, this skill's Power permanently +90. | 32 |
| Energy Blast | Common | Magic | 3 | 50 | Deals Magic Damage in a 2-hit combo. | 39 |
| Enrage | Common | Status | 3 | – | Enemy skills, except for the skill cast this turn, Energy Cost +3 for 3 turns. | 35 |
| Fearless Heart | Common | Status | 5 | – | Counters Attack Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2. | 91 |
| Fierce Crash | Common | Physical | 1 | 65 | Deals Physical Damage to enemy Jinies. | 17 |
| Flurry Claws | Common | Physical | 2 | 30 | Counters Status Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. | 94 |
| Flying Kick | Common | Physical | 3 | 110 | Deals Physical Damage to enemy Jinies. | 12 |
| Fortify | Common | Status | 2 | – | Physical Defense +140%. | 43 |
| Heavy Strike | Common | Physical | 2 | 140 | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. | 22 |
| Home Advantage | Common | Status | 3 | – | Gains 1 stack of Attack Mark. | 64 |
| Initiative | Common | Physical | 2 | 55 | Deals Physical Damage. Priority +1. | 149 |
| Intercept | Common | Magic | 2 | 75 | Counters Status Deals Magic Damage; Counter: Status - Additionally interrupts the countered skill. | 86 |
| Interfere | Common | Status | 1 | – | The skill the enemy casts this turn costs +7 Energy for 3 turns. | 38 |
| Last Stand | Common | Magic | 4 | 95 | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. | 20 |
| Late Strike | Common | Physical | 3 | 155 | Deals Physical Damage. Priority -1. | 26 |
| Lullaby | Common | Status | 5 | – | Counters Defense Energy Cost of all enemy skills +3; Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | 92 |
| Magic Boost | Common | Status | 0 | – | Magic Attack +70%. | 164 |
| Mana Burst | Common | Magic | 0 | 1 | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. | 52 |
| Mass Crush | Common | Physical | 3 | – | Deals Physical Damage. The lighter the enemy, the higher the Power. | 10 |
| Meteorfall | Common | Physical | 0 | 45 | Deals Physical Damage to enemy Jinies. | 20 |
| Mind Jolt | Common | Status | 0 | – | Counters Defense Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. | 103 |
| Momentum Strike | Common | Physical | 3 | 80 | Deals Physical Damage. If this Jini successfully countered last turn, this skill's Power +180. | 22 |
| Overflowing Friendship | Common | Magic | 2 | 70 | Counters Status Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered. | 16 |
| Painseeker | Common | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%. | 83 |
| Piercing Gaze | Common | Status | 2 | – | Enemy Physical & Magic Defense -120%. | 49 |
| Piercing Hit | Common | Physical | 2 | 65 | Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage. | 15 |
| Power Surge | Common | Status | 1 | – | Physical Attack +100%. | 228 |
| Preemptive Guard | Common | Status | 1 | – | Counters Attack Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | 149 |
| Preparation | Common | Status | 1 | – | Skill Power +70 on the next attack. | 66 |
| Press the Advantage | Common | Physical | 2 | 40 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. | 31 |
| Psychic | Common | Status | 0 | – | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | 163 |
| Psychic | Common | Status | 0 | – | Same effect as Psychic | 2 |
| Psychic | Common | Status | 0 | – | Same effect as Psychic | 2 |
| Psychic | Common | Status | 0 | – | Same effect as Psychic | 2 |
| Pursuit | Common | Magic | 3 | 75 | Counters Status Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. | 55 |
| Quick Wit | Common | Magic | 3 | 80 | Deals Magic Damage. If the Jini has a debuff, this skill's Power +40. | 16 |
| Reactive Strike | Common | Physical | 2 | 65 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. | 40 |
| Rejuvenate | Common | Status | 2 | – | Restores 30% Health. | 63 |
| Rewrite | Common | Status | 0 | – | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. | 153 |
| Rewrite | Common | Status | 0 | – | Same effect as Rewrite | 2 |
| Rewrite | Common | Status | 0 | – | Same effect as Rewrite | 2 |
| Rewrite | Common | Status | 0 | – | Same effect as Rewrite | 2 |
| Riposte | Common | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. | 63 |
| Roar | Common | Status | 1 | – | Enemy's Physical Attack -60% and Speed -60. | 24 |
| Scare Off | Common | Status | 2 | – | Counters Attack Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. | 91 |
| Scattershot | Common | Magic | 4 | 25 | Deals Magic Damage in a 5-hit combo. | 19 |
| Scratch | Common | Physical | 0 | 35 | Deals Physical Damage and restores 1 Energy. | 33 |
| Skill Roulette | Common | Status | 0 | – | Transforms into a random skill from another allied Jini each turn. | 160 |
| Skill Roulette | Common | Status | 0 | – | Same effect as Skill Roulette | 2 |
| Skill Roulette | Common | Status | 0 | – | Same effect as Skill Roulette | 2 |
| Skill Roulette | Common | Status | 0 | – | Same effect as Skill Roulette | 2 |
| Smack | Common | Magic | 1 | 65 | Deals Magic Damage to enemy Jinies. | 24 |
| Sneak Attack | Common | Physical | 3 | 85 | Counters Status Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. | 113 |
| Snore | Common | Magic | 6 | 165 | Deals Magic Damage to enemy Jinies. | 22 |
| Sonic Boom | Common | Magic | 4 | 130 | Deals Magic Damage to enemy Jinies. | 43 |
| Sonic Shot | Common | Magic | 1 | 60 | Deals Magic Damage in a 1-hit combo. | 24 |
| Spinning Strike | Common | Physical | 3 | 35 | Deals Physical Damage in a 3-hit combo. | 24 |
| Squash | Common | Physical | 5 | 155 | Deals Physical Damage to enemy Jinies. | 33 |
| Star Crash | Common | Magic | 2 | 90 | Deals Magic Damage to enemy Jinies. | 2 |
| Stress Response | Common | Status | 2 | – | Counters Defense Restores 25% Health. Counter: Defense - Restores 50% Health instead. | 123 |
| Sunbask | Common | Status | 1 | – | Dispels all buffs from the enemy. | 186 |
| Swiftstride | Common | Status | 1 | – | Counters Defense Speed +80. Counter: Defense - Speed +160 instead. | 137 |
| Sync Up | Common | Magic | 3 | 125 | Deals Magic Damage. Versatility: Magic Attack skill. | 12 |
| Tail Sweep | Common | Physical | 2 | 90 | Deals Physical Damage to enemy Jinies. | 16 |
| Take It Easy | Common | Status | 2 | – | Restores 1 Energy and 10% Health. Gains Magic Attack +10%, Magic Defense +10%, and Speed +10. | 21 |
| Thorn | Common | Status | 2 | – | Inflicts 1 stack of Thorn Mark on the enemy. | 54 |
| Trample | Common | Physical | 4 | 130 | Deals Physical Damage to enemy Jinies. | 16 |
| Triple Crush | Common | Status | 1 | – | Physical Attack +30%, 3-hit combo. | 62 |
| Turning Tide | Common | Physical | 1 | 55 | Deals Physical Damage. For every +1 Energy Cost of this skill, Power +50. | 12 |
| Wake-Up Call | Common | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100. | 40 |
| Warm-Up | Common | Status | 2 | – | Combo Count +3. | 187 |
| Weight for Weight | Common | Physical | 3 | – | Deals Physical Damage. The heavier the enemy, the higher the Skill Power. | 6 |
| Wishing Stars | Common | Magic | 3 | 110 | Deals Magic Damage to enemy Jinies. | 50 |
| Abundance | Flora | Status | 3 | – | Physical & Magic Attack +140%. | 11 |
| Apical Dominance | Flora | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 28 |
| Aromatic Lure | Flora | Status | 2 | – | Counters Defense Combo Count +2; Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. | 27 |
| Bloom | Flora | Status | 1 | – | Counters Defense Power of all skills +30. Counter: Defense - Power +60 instead. | 38 |
| Briar Claw | Flora | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | — |
| Cactus Spike | Flora | Physical | 6 | 150 | Deals Physical Damage to enemy Jinies. | 19 |
| Chloro Beam | Flora | Magic | 4 | 120 | Deals Magic Damage to enemy Jinies. | 33 |
| Converging Beam | Flora | Magic | 7 | 100 | Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60. | 18 |
| Drain | Flora | Magic | 1 | 30 | Deals Magic Damage and restores own HP equal to 100% of the damage dealt. | 23 |
| Enrichment | Flora | Status | 3 | – | Restores 3 Energy to each benched Jini. | 27 |
| Enzyme Tuning | Flora | Status | 3 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Restores 20% Health. | 33 |
| Etiolation | Flora | Status | 2 | – | Restores 10 Energy. | 9 |
| Fiberization | Flora | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%. | 30 |
| Floral Aroma | Flora | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 18 |
| Floral Blast | Flora | Status | 2 | – | 2-hit combo. Each hit grants +60% Magic Attack. | 23 |
| Flower Toss | Flora | Magic | 4 | 95 | Counters Status Deals Magic Damage. Choice: Gains Skill Power +50 if this Jini's Health is above 80%, or restore 35% Health if Counter: Status is triggered. | 12 |
| Harvest | Flora | Physical | 5 | 85 | Deals Physical Damage and restores 20% Health. | 10 |
| Leaf Dart | Flora | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 6 |
| Needle Shot | Flora | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, restores 7 Energy. | 10 |
| Nourishing Reflux | Flora | Magic | 3 | 75 | Deals Magic Damage and restores 1 Energy to all benched Jinies. | 10 |
| Oxygen Infusion | Flora | Status | 2 | – | Restores 4 Energy. Magic Attack +70%. | 15 |
| Photosynthesis | Flora | Status | 4 | – | Gains 1 stack of Photosynthesis Mark. | 15 |
| Power Nap | Flora | Status | 2 | – | Choice: Restores 25% Health or 8 Energy. | 12 |
| Root Absorb | Flora | Status | 2 | – | Restores 15% Health and 4 Energy. | 28 |
| Saltbind | Flora | Status | 3 | – | 2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1. | 8 |
| Seed Burst | Flora | Physical | 1 | 25 | Deals Physical Damage in a 2-hit combo. | 8 |
| Seedshot | Flora | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | 12 |
| Sieve Surge | Flora | Physical | 3 | 80 | Deals Physical Damage. When this Jini's Health is above 80%, this skill's Power +75. | 14 |
| Spore | Flora | Status | 3 | – | Inflicts 3 stacks of Parasite on the enemy. | 36 |
| Spore Burst | Flora | Physical | 3 | 30 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2. | 12 |
| Sproutstrike | Flora | Physical | 4 | 90 | Counters Status Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy. | 37 |
| Sweetlure | Flora | Magic | 4 | 50 | Deals Magic Damage. For every point of Energy this Jini has, gains Skill Power +10. | 8 |
| Thornspike | Flora | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 33 |
| Thorny Vine | Flora | Physical | 3 | 45 | Deals Physical Damage in a 2-hit combo. | 22 |
| Transplant | Flora | Status | 2 | – | Restores 15% Health, then performs a Retreat. | 36 |
| Vine Strangle | Flora | Physical | 4 | 80 | Deals Physical Damage and restores 5 Energy. | 44 |
| Wax Coating | Flora | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy. | 18 |
| Ablaze Chariot | Fire | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | 20 |
| Blaze Rush | Fire | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 15 |
| Blazing Blow | Fire | Magic | 2 | 95 | Deals high Magic Damage. Own Physical Defense -40%. | 14 |
| Blazing Gust | Fire | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 5 |
| Blazing Sacrifice | Fire | Physical | 5 | 180 | Deals high Physical Damage but this Jini will be stunned the next turn. | 9 |
| Blazing Slash | Fire | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 30 |
| Burn Down | Fire | Magic | 4 | 155 | Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5. | 7 |
| Burst Shot | Fire | Magic | 7 | 160 | Deals Magic Damage to enemy Jinies. | 11 |
| Calamity Bane | Fire | Magic | 2 | 60 | Deals Magic Damage and dispels debuffs from itself. | 9 |
| Complete Combustion | Fire | Status | 3 | – | Doubles the enemy's Burn stacks and triggers Burn damage once. | 18 |
| Conflagrate | Fire | Status | 1 | – | Dispels all marks from itself. Gains Physical Attack +50% for each stack dispelled. Versatility: Fire-class attack Skill. | 10 |
| Double Barrel | Fire | Physical | 1 | 25 | Deals Physical Damage in a 2-hit combo. | 18 |
| Fire Breath | Fire | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 11 |
| Fire Claw | Fire | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 4 |
| Fire Puff | Fire | Physical | 1 | 50 | Deals Physical Damage. Each time this skill is cast, its Power permanently +20. | 11 |
| Firestream | Fire | Magic | 1 | 15 | Deals Magic Damage in a 3-hit combo. | 13 |
| Fireworks | Fire | Physical | 3 | 70 | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. | 9 |
| Flame Arrow | Fire | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 5 |
| Flame Shield | Fire | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy. | 21 |
| Flame Spear | Fire | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 12 |
| Heat Flow | Fire | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Skill Power +50 on the next attack. | 5 |
| Heat Tempering | Fire | Magic | 2 | 40 | Deals Magic Damage and performs a Retreat. | 22 |
| Ignite | Fire | Status | 2 | – | Inflicts 10 stacks of Burn on the enemy. | 37 |
| Incinerate | Fire | Magic | 2 | 40 | Deals Magic Damage and dispels all Marks from the enemy. For each Mark dispelled, gains Physical Attack +20%. | 3 |
| Inferno Storm | Fire | Magic | 4 | 75 | Deals Magic Damage and inflicts 6 stacks of Burn on the enemy. | 12 |
| Kindling | Fire | Magic | 3 | 30 | Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of Burn on the enemy. | 22 |
| Meteor Shower | Fire | Physical | 3 | 75 | Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently +75. | 16 |
| Mountain Fire | Fire | Physical | 3 | 15 | Deals Physical Damage. Each time another Fire-class skill is cast, this skill's Power permanently doubles. | 10 |
| Quench | Fire | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Doubles the Skill Power of the next attack. | 16 |
| Rage | Fire | Status | 1 | – | Physical & Magic Attack +120%, Physical & Magic Defense -40%. | 44 |
| Scorch | Fire | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | 7 |
| Scorch Assault | Fire | Physical | 1 | 40 | Counters Status Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. | 43 |
| Scorching Wave | Fire | Magic | 3 | 55 | Counters Status Deals Magic Damage and inflicts 4 stacks of Burn on the enemy. Counter: Status - Doubles both this skill's Power and the Burn stacks inflicted. | 8 |
| Searing Mark | Fire | Status | 3 | – | Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy. | 27 |
| Skyfire | Fire | Status | 3 | – | Counters Defense Inflicts 10 stacks of Burn on the enemy. Counter: Defense - Inflicts 30 stacks instead. | 18 |
| Sparkflame | Fire | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | 8 |
| Sunfire Radiance | Fire | Magic | 3 | 75 | Deals Magic Damage. Each time an enemy is defeated, permanently doubles this skill's Power. | 9 |
| Sustained Heat | Fire | Magic | 2 | 70 | Counters Status Deals Magic Damage. Counter: Status - Doubles the Skill Power of the next attack. | 18 |
| Warm Up | Fire | Status | 1 | – | Counters Defense Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead. | 35 |
| Wildfire | Fire | Status | 1 | – | Choice: Inflict 7 stacks of Burn on the enemy or reduce the enemy's Physical Defense by 90%. | 13 |
| Aqua Blaster | Water | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | — |
| Aqua Lash | Water | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | 17 |
| Bloop | Water | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 23 |
| Bubble Shield | Water | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%. | 17 |
| Cleanse | Water | Status | 0 | – | Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the Jini. Versatility: Water-class attack skill. | 8 |
| Drench | Water | Status | 4 | – | Gains 1 stack of Wet Mark. | 25 |
| Drown | Water | Physical | 4 | 110 | Deals Physical Damage. Energy Cost -2 during Rainfall. | 15 |
| Foam | Water | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 22 |
| Foam Mirage | Water | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - You perform a retreat. | 31 |
| Foamblast | Water | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 19 |
| Moistening Grace | Water | Status | 7 | – | Magic Attack +190%. | 30 |
| Purify | Water | Status | 1 | – | Dispels its own debuffs. Energy Cost of all skills -1. | 24 |
| Rainfall | Water | Status | 5 | – | Weather becomes Rainfall for 8 turns. | 32 |
| Saltwater Bath | Water | Status | 2 | – | Counters Defense Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead. | 25 |
| Skyflood | Water | Magic | 7 | 150 | Counters Status Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6. | 25 |
| Spatter | Water | Magic | 3 | 20 | Deals Magic Damage in a 4-hit combo. | 21 |
| Spring Gush | Water | Magic | 6 | 90 | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. | 25 |
| Tidal Surge | Water | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 41 |
| Tide | Water | Status | 4 | – | Counters Attack Reduces damage taken by 60%. Counter: Attack - Gains 1 stack of Wet Mark. | 20 |
| Torrent | Water | Magic | 4 | 120 | Deals Magic Damage to enemy Jinies. | 5 |
| Water Blade | Water | Physical | 4 | 115 | Counters Status Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3. | 32 |
| Water Blast | Water | Magic | 5 | 110 | Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1. | 33 |
| Water Bullet | Water | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 18 |
| Water Curtain | Water | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 30 |
| Water Impact | Water | Magic | 5 | 140 | Deals Magic Damage to enemy Jinies. | 15 |
| Water Ring | Water | Status | 2 | – | Counters Attack Reduces damage taken by 60%. Counter: Attack - Energy Cost of all skills -2. | 24 |
| Water Storage | Water | Status | 1 | – | The next skill's Energy Cost -6. | 34 |
| Wave Upon Wave | Water | Physical | 3 | 10 | Deals Physical Damage in a 3-hit combo. For every -1 Energy Cost of this skill, Power +10. | 12 |
| Wavecraft | Water | Magic | 6 | 90 | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. | 18 |
| Clear Sky | Light | Status | 1 | – | Counters Defense Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead. | 17 |
| Diffuse Reflection | Light | Status | 1 | – | Up to one skill per class: Power +35. | 62 |
| Dispersion | Light | Magic | 3 | 80 | Deals Magic Damage. Deals +50% damage to Hybrid Jinies. | 8 |
| Flash | Light | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 12 |
| Flash Impact | Light | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 18 |
| Illumination | Light | Status | 2 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack - This Jini's Light-class skills permanently gain Skill Power +50%. | 5 |
| Lens Experiment | Light | Physical | 4 | 115 | Counters Status Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-class skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. | 17 |
| Light Blade | Light | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | 29 |
| Light Orb | Light | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | 19 |
| Light Spear | Light | Physical | 3 | 30 | Deals Physical Damage in a 3-hit combo. | 23 |
| Mirror Reflection | Light | Status | 1 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - This skill becomes the skill it countered. | 20 |
| Overexposure | Light | Magic | 3 | 60 | Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30. | 6 |
| Piercing Shot | Light | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 25 |
| Prism Burst | Light | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 7 |
| Pulse Beam | Light | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 12 |
| Refraction | Light | Magic | 4 | 50 | Deals Magic Damage. Equipping skills of other classes grants this skill different effects. | 10 |
| Ricochet Strike | Light | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | — |
| Skylight | Light | Magic | 3 | 95 | Deals Magic Damage. This skill's class matches the current weather's class. | 43 |
| Bedrock Collapse | Earth | Physical | 4 | 120 | Deals Physical Damage. This skill has a fixed Energy Cost of 4. | 16 |
| Burrow | Earth | Status | 3 | – | Counters Attack Reduces damage taken by 50% and performs a Retreat. Counter: Attack. | 28 |
| Charge Up | Earth | Status | 4 | – | Gains 1 stack of Power Charge Mark. | 27 |
| Dust Kick | Earth | Magic | 3 | 80 | Deals Magic Damage. Gains Priority +1 during Sandstorm. | 12 |
| Earth Sink | Earth | Physical | 5 | 80 | Counters Status Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. | 22 |
| Earthquake | Earth | Physical | 10 | 190 | Deals Physical Damage to enemy Jinies. | 18 |
| Earthspike | Earth | Physical | 3 | 90 | Counters Status Deals Physical Damage; Counter: Status - Additionally interrupts the countered skill. | 49 |
| Fortress | Earth | Status | 2 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1. | 21 |
| Gravel Collision | Earth | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, own Physical Defense +100%. | 8 |
| Gravel Guard | Earth | Status | 2 | – | Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%. | 14 |
| Harden | Earth | Status | 2 | – | Counters Attack Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack. | 36 |
| Heavy Stance | Earth | Status | 3 | – | Physical Defense +140% and Speed -30. | 41 |
| Hot Sand | Earth | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | 25 |
| Meteorite | Earth | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 34 |
| Mud | Earth | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 8 |
| Mud Armor | Earth | Status | 2 | – | Counters Defense Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. | 30 |
| Mud Jet | Earth | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 28 |
| Quicksand | Earth | Status | 2 | – | Counters Defense Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%. | 16 |
| Rock Fall | Earth | Physical | 1 | 55 | Deals Physical Damage in a 1-hit combo. | 41 |
| Rock Splitter | Earth | Physical | 3 | 95 | Counters Status Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%. | 15 |
| Sand Surge | Earth | Status | 7 | – | Weather becomes Sandstorm for 8 turns. | 31 |
| Sand Toss | Earth | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 9 |
| Sand Trap | Earth | Physical | 4 | 60 | Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power. | 26 |
| Shockwave | Earth | Physical | 3 | 80 | Deals Physical Damage. The enemy's Combo Count -3. | 23 |
| Sludge Skin | Earth | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3. | 10 |
| Spiked Shield | Earth | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%. | 29 |
| Stomp | Earth | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 24 |
| Stone Hurl | Earth | Physical | 30 | 140 | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5. | 15 |
| Stone Lock | Earth | Physical | 3 | 50 | Deals Physical Damage and Immobilizes the enemy for 3 turns. | 17 |
| Stone Skin | Earth | Status | 3 | – | Physical Defense +160% and Magic Defense -60%. | 38 |
| Stonebreaker | Earth | Physical | 8 | 140 | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. | 34 |
| Unshaken | Earth | Status | 2 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%. | 20 |
| Achoo | Ice | Status | 1 | – | 3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy. | 8 |
| Arctic Realm | Ice | Magic | 6 | 105 | Counters Status Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks. | 11 |
| Blizzard | Ice | Physical | 3 | 85 | Deals Physical Damage and inflicts 1 stack of Freeze on the enemy. | 21 |
| Chilling Wind | Ice | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 15 |
| Cold Wave | Ice | Magic | 3 | 95 | Counters Status Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze -related skills. | 8 |
| Condensation | Ice | Physical | 4 | 95 | Deals Physical Damage. Restores 1 Energy for each stack of Freeze on the enemy. | 15 |
| Freezing Beam | Ice | Magic | 7 | 90 | Deals Magic Damage. Energy Cost of all enemy skills +2. | 9 |
| Freezing Point | Ice | Status | 2 | – | Counters Defense Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks. | 19 |
| Frost Shards | Ice | Magic | 3 | 40 | Deals Magic Damage. For each stack of Freeze on the enemy, this skill's Power +20. | 8 |
| Frost Spike | Ice | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 15 |
| Frostbite | Ice | Status | 1 | – | Enemy Magic Defense -100%. | 5 |
| Frostclaw | Ice | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 16 |
| Frostfall | Ice | Status | 4 | – | Inflicts 1 stack of Freeze on the enemy. For each stack of Freeze, Energy Cost of all enemy skills +1. | 13 |
| Frostwind | Ice | Magic | 3 | 70 | Deals Magic Damage. Enemy Magic Defense -50%. | 24 |
| Frozen World | Ice | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Energy Cost of the countered skill +3. | 12 |
| Glacial Fall | Ice | Physical | 4 | 90 | Deals Physical Damage. Energy Cost of all enemy skills +1. | 24 |
| Glacial Slash | Ice | Magic | 4 | – | Deals Magic Damage. This skill's Power is 10x the total Energy Cost of the enemy Jini's skills. | 11 |
| Hail | Ice | Physical | 4 | 105 | Counters Status Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3. | 22 |
| Ice Bind | Ice | Status | 3 | – | 2-hit combo. Energy Cost of all enemy skills +1 per hit. | 24 |
| Ice Crack | Ice | Physical | 3 | 70 | Deals Physical Damage. Choice: Enemy Physical Defense -30% or Speed -20. | 7 |
| Ice Eggshell | Ice | Status | 3 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Inflicts 2 stacks of Slow Mark on the enemy. | 4 |
| Ice Hurl | Ice | Physical | 3 | 90 | Deals Physical Damage. Enemy Speed -30. | 23 |
| Ice Wall | Ice | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Freeze on the enemy. | 28 |
| Instant Freeze | Ice | Status | 4 | – | Inflicts 2 stacks of Slow Mark on the enemy. | 24 |
| Instant Zero | Ice | Status | 0 | – | Counters Defense Energy Cost of enemy skills +3 this turn. Counter: Defense - Energy Cost of all skills +3 instead. | 23 |
| Misty Veil | Ice | Status | 1 | – | Restores Energy equal to half of the total Energy Cost of the enemy's skills. | 16 |
| Rime | Ice | Status | 1 | – | Inflicts 4 stacks of Freeze on the enemy. | 19 |
| Snow Gust | Ice | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | 9 |
| Snowball | Ice | Status | 1 | – | Enemy Speed -90. | 15 |
| Snowball Fight | Ice | Magic | 3 | 45 | Deals Magic Damage in a 2-hit combo. | 13 |
| Snowball Roll | Ice | Physical | 3 | 55 | Counters Status Deals Physical Damage and inflicts 2 stacks of Freeze on the enemy. Counter: Status - Inflicts 2 additional stacks and doubles this skill's Power. | 10 |
| Snowfield Hunt | Ice | Physical | 3 | 80 | Deals Physical Damage. Gains Skill Power +50% during Blizzard. | 9 |
| Snowman Decoy | Ice | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill. | 9 |
| Winter's Call | Ice | Status | 7 | – | Weather becomes Blizzard for 8 turns. | 12 |
| Breath Nova | Dragon | Magic | 1 | 55 | Counters Status Deals Magic Damage. Counter: Status - The next skill does not require charging. | 7 |
| Draconic Roar | Dragon | Magic | 3 | 200 | Charges, then deals Magic Damage to the enemy. | 8 |
| Dragon Blast | Dragon | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 13 |
| Dragon Blood | Dragon | Status | 2 | – | Counters Attack Reduces damage taken by 70%. This skill can be cast while charging. Counter: Attack - The next skill does not require charging. | 2 |
| Dragon Hymn | Dragon | Status | 3 | – | Charges. Physical & Magic Attack +150%, Speed +80. | 22 |
| Dragon Might | Dragon | Status | 3 | – | Gains 1 stack of Dragonbite Mark. | 6 |
| Dragon Overwatch | Dragon | Status | 1 | – | Counters Defense The next skill requires no Charging. This skill can be used while Charging. Choice: Energy Cost -1 for this use, or stuns the enemy next turn if Counter: Defense interrupts the enemy. | 9 |
| Dragon Rend | Dragon | Physical | 3 | 130 | Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt. | 25 |
| Dragon Roar | Dragon | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 9 |
| Drake Talon | Dragon | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | 2 |
| Guardian Spell | Dragon | Status | 1 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-class status skill. | 11 |
| Hawkscale | Dragon | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | 11 |
| Hidden Needle | Dragon | Magic | 2 | 60 | Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20. | 12 |
| Horn Strike | Dragon | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | 5 |
| Malice Strike | Dragon | Magic | 3 | 1 | Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power. | 7 |
| Poise | Dragon | Status | 2 | – | Restores 20% Health. The next skill does not require charging. | 10 |
| Searing Breath | Dragon | Physical | 3 | 170 | Counters Status Charges, then deals Physical Damage. Counter: Status - Doubles this skill's Power. | 10 |
| Ball Lightning | Electro | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 10 |
| Electric Arc | Electro | Physical | 3 | 80 | Deals Physical Damage. Surge: This skill's Power +40. | 33 |
| Electric Current | Electro | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 7 |
| Electrify | Electro | Physical | 3 | 75 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. | 12 |
| Focus | Electro | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn. | 5 |
| Forced Reboot | Electro | Magic | 3 | 90 | Counters Status Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field. | 28 |
| Ion Blast | Electro | Status | 1 | – | Enemy's Magic Attack -20% and Speed -20%. 2-hit combo. | 18 |
| Ion Spark | Electro | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 8 |
| Lightning Call | Electro | Magic | 3 | 35 | Deals Magic Damage in a 2-hit combo. Surge: This skill's Power +20. | 4 |
| Lightning Cross | Electro | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 15 |
| Magnetic Deflection | Electro | Status | 3 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn. | 19 |
| Magnetic Disruption | Electro | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 2 |
| Overdrive | Electro | Status | 4 | – | Performs a Retreat. Restores 8 Energy to the Jini swapping in. | 18 |
| Overload Circuit | Electro | Status | 1 | – | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. | 31 |
| Paralyze | Electro | Status | 2 | – | Counters Defense Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. | 24 |
| Range-Extended Battery | Electro | Status | 2 | – | Gains 1 stack of Electrocharge Mark. | 16 |
| Remote Access | Electro | Status | 2 | – | Forces the enemy Jini to Return to the Field. | 16 |
| Returning Blitz | Electro | Physical | 5 | 45 | Deals Physical Damage in a 2-hit combo and performs a Retreat. | 15 |
| Shock | Electro | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | — |
| Static Shock | Electro | Magic | 2 | 60 | Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1. | 12 |
| Super Acceleration | Electro | Magic | 2 | 70 | Deals Magic Damage. Speed +30. | 11 |
| Superconduction | Electro | Magic | 3 | 95 | Deals Magic Damage. Surge: This skill's Energy Cost -1. | 30 |
| Thunder Shock | Electro | Status | 5 | – | Weather becomes Thunderstorm for 8 turns. | 8 |
| Thunder Step | Electro | Status | 2 | – | Counters Defense Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. | 10 |
| Thunderfall | Electro | Magic | 3 | 35 | Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40. | 14 |
| Thunderstorm | Electro | Magic | 1 | 55 | Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10. | 6 |
| Twin Pulse | Electro | Magic | 4 | 50 | Deals Magic Damage. Surge: This skill's cast count +1. | 10 |
| Volt Crash | Electro | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 12 |
| Allergen | Poison | Magic | 3 | 35 | Deals Magic Damage in a 1-hit combo. If the enemy is Poisoned, this skill gains Combo Count +2. | 9 |
| Contagion | Poison | Magic | 4 | 110 | Deals Magic Damage. If an enemy is defeated, converts their Poison stacks into Poison Mark. | 19 |
| Corrosion | Poison | Status | 1 | – | For each stack of Poison on the enemy, their Physical & Magic Attack -30%. | 26 |
| Corrosive Acid | Poison | Magic | 2 | 35 | Deals Magic Damage and inflicts 2 stacks of Poison on the enemy. | 41 |
| Corrosive Touch | Poison | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 5 |
| Dissolve | Poison | Status | 2 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack - Dispels 1 buff from the enemy. | 13 |
| Heavy Metal Dust | Poison | Status | 1 | – | Counters Defense Equipped attack skills gain 3 stacks of Inflict Poison. Counter: Defense: Gain 6 stacks of Inflict Poison instead. | 12 |
| Lethal Poison | Poison | Magic | 3 | 75 | Counters Status Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead. | 28 |
| Miasma Spray | Poison | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 36 |
| Plague Breath | Poison | Status | 3 | – | Inflicts 1 stack of Poison Mark on the enemy. | 14 |
| Poison Bubble | Poison | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 10 |
| Poison Mist | Poison | Status | 7 | – | Converts all enemy buffs into Poison. | 18 |
| Poison Sac | Poison | Physical | 2 | 25 | Counters Status Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead. | 32 |
| Poison Spore | Poison | Status | 3 | – | Inflicts 5 stacks of Poison on the enemy. | 47 |
| Poison Swamp | Poison | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 34 |
| Poisonous Peptide | Poison | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Versatility: Poison-class status skill. Counter: Attack. | 10 |
| Toxic Barrage | Poison | Physical | 2 | 15 | Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy. | 32 |
| Twist the Knife | Poison | Status | 4 | – | Doubles the number of debuff stacks on the enemy Jini. | 13 |
| Untouchable | Poison | Status | 1 | – | Counters Attack Reduces damage taken by 50%. For each stack of Poison on the enemy, this skill's Damage Reduction +10%. Counter: Attack. | 14 |
| Venom | Poison | Status | 2 | – | Counters Defense Inflicts 3 stacks of Poison on the enemy. Counter: Defense - Inflicts 8 stacks instead. | 32 |
| Venom Feast | Poison | Status | 1 | – | For each stack of Poison on the enemy, its own Magic Attack +30%. | 15 |
| Venom Pierce | Poison | Physical | 0 | 20 | Deals Physical Damage and inflicts 1 stack of Poison on the enemy. | 15 |
| Venom Seep | Poison | Magic | 5 | 120 | Deals Magic Damage. For each stack of Poison on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of Poison. | 26 |
| Vow of Venom | Poison | Physical | 4 | 120 | Deals Physical Damage to the enemy Jini. | 11 |
| Aerial Cleave | Bug | Physical | 1 | 20 | Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20. | 32 |
| Bind | Bug | Status | 2 | – | Inflicts 2 stacks of Poison on the enemy. Grants 1 stack of Offering: Inflicts 2 stacks of Poison on the enemy. | 15 |
| Bite | Bug | Physical | 0 | 40 | Deals Physical Damage in a 1-hit combo. This skill is affected by Offering. Each time it is affected, its Energy Cost permanently +1. | 20 |
| Cocoon | Bug | Status | 1 | – | Restores 20% Health. Grants allied lineup 1 stack of Offering: Grants 10% Lifesteal. | 18 |
| Cover | Bug | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction. | 16 |
| Feign Sleep | Bug | Status | 2 | – | Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2. | 14 |
| Grassbug Strike | Bug | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +50 and ignores enemy Class Resistance. | 11 |
| Heart Bite | Bug | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 3 |
| Hive Mind | Bug | Status | 3 | – | Grants the allies 2 random stacks of Offering. | 20 |
| Insect Curse | Bug | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 29 |
| Insect Hum | Bug | Magic | 2 | 15 | Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1. | 35 |
| Parasitoid | Bug | Magic | 3 | 80 | Deals Magic Damage and steals 1 stack of Mark from the enemy. | 13 |
| Scavenge | Bug | Status | 2 | – | Dispels the enemy's Marks. Restores 10% Health to this Jini itself for each stack of Mark dispelled. | 24 |
| Stinging Needle | Bug | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 20 |
| Stockpile | Bug | Status | 2 | – | Physical & Magic Attack +50%. +50% more for each 0-cost skill equipped. | 15 |
| Swarm | Bug | Physical | 7 | 20 | Deals Physical Damage in a 1-hit combo. This skill is affected by Offering. | 10 |
| Swarm Formation | Bug | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Grants allied lineup 1 random stack of Offering. | 24 |
| Swarm Parade | Bug | Physical | 3 | 30 | Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of Offering: Combo Count +1. | 21 |
| Swarm Sting | Bug | Magic | 1 | 15 | Deals Magic Damage in a 3-hit combo. | 10 |
| Swarm Strike | Bug | Physical | 3 | 90 | Counters Status Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance. | 30 |
| Tail Sting | Bug | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 27 |
| Web Bind | Bug | Physical | 2 | 60 | Deals Physical Damage. Enemy Physical Defense -30%. | 20 |
| Web Trap | Bug | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | 22 |
| Wing Flap | Bug | Status | 2 | – | Choice: Your lineup gains 1 Offering: Combo +1 or Power +20. | 14 |
| Wingblade | Bug | Physical | 3 | 85 | Counters Status Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead. | 15 |
| Air Wave | Fighting | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 36 |
| Bridge Sense | Fighting | Status | 4 | – | Counters Attack Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill. | 12 |
| Building Momentum | Fighting | Magic | 3 | 25 | Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2. | 32 |
| Burst Charge | Fighting | Physical | 3 | 65 | Counters Status Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times. | 13 |
| Crushing Punch | Fighting | Physical | 2 | 65 | Counters Status Deals Physical Damage. Counter: Status - Physical Attack +100%. | 28 |
| Force Transmute | Fighting | Status | 2 | – | Power of all skills +40. | 44 |
| Freestyle Punch | Fighting | Physical | 3 | 35 | Counters Status Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. | 11 |
| Guard Break | Fighting | Status | 2 | – | Counters Defense Reduces the enemy's Physical & Magic Defense -70%. Counter: Defense - Additionally increases the countered skill's cooldown by 2 turns. | 11 |
| Hardguard Punch | Fighting | Status | 2 | – | Counters Attack Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power. | 13 |
| Horse Stance | Fighting | Status | 3 | – | This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above. | 25 |
| Inch Punch | Fighting | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | 27 |
| Inner Focus | Fighting | Status | 10 | – | Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use. | 16 |
| Intercept Fist | Fighting | Physical | 3 | 85 | Counters Status Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost. | 14 |
| One Punch | Fighting | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | 25 |
| Opening | Fighting | Status | 1 | – | Counters Defense Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. | 16 |
| Preparation Stance | Fighting | Status | 1 | – | Counters Defense Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%. | 18 |
| Rebound Punch | Fighting | Physical | 2 | 25 | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. | 40 |
| Repel | Fighting | Magic | 3 | 70 | Counters Status Deals Magic Damage. Choice: Gains Skill Power +20 for this use, or gains Skill Power +140 when Counter: Status is triggered. | 14 |
| Riposte Stance | Fighting | Status | 3 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Power of all skills +40. | 30 |
| Rising Breath | Fighting | Status | 4 | – | Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50. | 50 |
| Roundhouse Kick | Fighting | Physical | 3 | 80 | Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power. | 10 |
| Severing Blow | Fighting | Physical | 2 | 70 | Counters Status Deals Physical Damage; Counter: Status - Additionally interrupts the countered skill. | 30 |
| Shadow Kick | Fighting | Physical | 3 | 85 | Counters Status Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times. | 12 |
| Shadow Strike | Fighting | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 34 |
| Spear Hand | Fighting | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | — |
| Tactical Strike | Fighting | Physical | 2 | 35 | Counters Status Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times. | 7 |
| Winding Force | Fighting | Physical | 1 | 25 | Deals Physical Damage in a 2-hit combo. | 35 |
| Arrow Barrage | Wing | Magic | 3 | 40 | Deals Magic Damage in a 3-hit combo. Versatility: Wing-class defense skill. | 17 |
| Eagle Claw | Wing | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 7 |
| Feather Blade | Wing | Physical | 2 | 75 | Counters Status Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. | 30 |
| Feather Shot | Wing | Status | 1 | – | Grants Agility and dispels 1 buff from the enemy. | 22 |
| Flash Strike | Wing | Physical | 4 | 60 | Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power. | 17 |
| Gale Stab | Wing | Physical | 2 | 25 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. | 49 |
| Gust | Wing | Physical | 3 | 75 | Deals Physical Damage. When attacking first, this skill's Power +50%. | 43 |
| Maelstrom | Wing | Physical | 5 | 70 | Counters Status Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. | 54 |
| Peck | Wing | Physical | 0 | 15 | Deals Physical Damage in a 2-hit combo. | 23 |
| Plume Rush | Wing | Status | 2 | – | Power of all skills +20. Grants Agility. | 47 |
| Screech | Wing | Magic | 0 | 40 | Deals Magic Damage to enemy Jinies. | 34 |
| Storm Eye | Wing | Status | 2 | – | Combo Counts gained +100%. | 14 |
| Swoop | Wing | Physical | 7 | 105 | Deals Physical Damage. Priority +1. | 11 |
| Swooping Strike | Wing | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | 22 |
| Test Flight | Wing | Physical | 2 | 20 | Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1. | 16 |
| Ultrasonic Wave | Wing | Status | 2 | – | Counters Defense All skills gain Skill Power +30. Choice: Energy Cost -1 for this use, or all skills gain Skill Power +50 instead when Counter: Defense is triggered. | 22 |
| Wayfare | Wing | Magic | 2 | 50 | Deals Magic Damage. Each time this Jini acts before the enemy, this skill permanently gains Skill Power +25. | 9 |
| Whirlwind Storm | Wing | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 33 |
| Wind Arrow | Wing | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 26 |
| Wind Strider | Wing | Status | 2 | – | Speed +120. | 48 |
| Wind Veil | Wing | Status | 1 | – | Both the enemy and this Jini itself perform a Retreat. Priority -1. | 20 |
| Wind Wall | Wing | Status | 2 | – | Counters Attack Reduces damage taken by 50% and grants Agility. Counter: Attack. | 4 |
| Windrise | Wing | Status | 4 | – | Gains 1 stack of Windrise Mark. | 39 |
| Wing Strike | Wing | Magic | 3 | 50 | Deals Magic Damage and grants Agility. | 41 |
| Winged Shelter | Wing | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2. | 13 |
| Adorable | Charm | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 17 |
| Allure | Charm | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 12 |
| Birthday Cake | Charm | Status | 4 | – | Dispels its own debuffs and doubles its buffs. | 44 |
| Blown Kiss | Charm | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | 19 |
| Cheap Trick | Charm | Status | 2 | – | Permanently gains Physical & Magic Attack +10%, 2-hit combo. If this Jini has any debuff, this skill gains Combo Count +1. | 12 |
| Claw Swipe | Charm | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 20 |
| Coy Act | Charm | Magic | 3 | 30 | Deals Magic Damage in a 3-hit combo. Gains Cuteify: Power permanently +10. | 39 |
| Desperate Measure | Charm | Magic | 3 | 80 | Deals Magic Damage. If the Jini has a debuff, this skill's Power +60. | 42 |
| Feign Weakness | Charm | Status | 2 | – | Gains Cuteify: Speed permanently +130. | 29 |
| Flattery | Charm | Status | 4 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack - Inflicts 1 stack of Cuteify on the enemy. | 21 |
| Gift Unwrap | Charm | Physical | 3 | 50 | Deals Physical Damage. If the enemy is Cuteify, this skill gains Skill Power +100 for this use. | 12 |
| Hop | Charm | Magic | 3 | 110 | Deals Magic Damage. If this Jini has any debuff, this skill's Energy Cost -1. Choice: Gains or removes Cuteify. | 10 |
| Innocent Soul | Charm | Status | 2 | – | Gains Cuteify. Energy Cost of all skills permanently -3. | 30 |
| Lash | Charm | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 19 |
| Mega Candy | Charm | Physical | 3 | 100 | Deals Physical Damage and gains Cuteify: This skill's Power +60. | 48 |
| Moonlight Concerto | Charm | Physical | 3 | 30 | Deals Physical Damage in a 1-hit combo. For each stack of Cuteifying on all Jinies on both sides, this skill's Combo Count +1. | 24 |
| Pass It On | Charm | Status | 3 | – | Retreats from battle. The next Jini that enters inherits its buffs. | 20 |
| Popcorn Blast | Charm | Physical | 5 | 140 | Deals Physical Damage to enemy Jinies. | 28 |
| Pouty | Charm | Status | 4 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - Gains 1 stack of Sprout Mark. | 8 |
| Rebound | Charm | Status | 4 | – | Transfers its Cuteify to the enemy. | 19 |
| Round 'n' Round | Charm | Magic | 3 | 85 | Deals Magic Damage. If the enemy switches Jinies this turn, this skill also Cuteify the enemy Jini. | 9 |
| Sugar Marble | Charm | Physical | 2 | – | Deals Physical Damage. The greater the weight difference between the Jini and the enemy, the greater this skill's Power. | 20 |
| Sweet Sustain | Charm | Status | 3 | – | Cuteify itself and the enemy: Restores 40% Health. | 38 |
| Uplift | Charm | Status | 4 | – | Gains 1 stack of Sprout Mark. | 13 |
| Backstab | Shadow | Magic | 2 | 40 | Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage. | 10 |
| Ethereal Form | Shadow | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%. | 11 |
| Ghastly Encounter | Shadow | Physical | 4 | 120 | Deals Physical Damage to enemy Jinies. | 13 |
| Grave Brawl | Shadow | Physical | 4 | 180 | Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%. | 24 |
| Into the Dream | Shadow | Status | 1 | – | The enemy restores 5 less Energy next turn. CD: 2 turns. | 11 |
| Invocation | Shadow | Status | 2 | – | Inflicts 1 stack of Invocation Mark on the enemy. | 47 |
| Magic Mirror | Shadow | Status | 2 | – | Enemy gains -50% Magic Defense and loses 3 Energy. | 9 |
| Menace | Shadow | Magic | 2 | 80 | Deals Magic Damage to enemy Jinies. | 62 |
| Midnight Noise | Shadow | Magic | 4 | 20 | Deals Magic Damage in a 5-hit combo. | 18 |
| Mirage | Shadow | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 38 |
| Mockery | Shadow | Status | 2 | – | Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70. | 47 |
| Phantom Burst | Shadow | Magic | 5 | 140 | Deals Magic Damage to enemy Jinies. | 27 |
| Phantom Flame | Shadow | Magic | 0 | 30 | Deals Magic Damage and restores 1 Energy. | 13 |
| Prank | Shadow | Status | 1 | – | Counters Defense The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead. | 35 |
| Revenge | Shadow | Status | 2 | – | Counters Attack Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy. | 32 |
| Scarebox | Shadow | Physical | 3 | 80 | Counters Status Deals Physical Damage. Counter: Status - The enemy loses 6 Energy. | 43 |
| Soul Snatch | Shadow | Status | 1 | – | Steals 3 Energy from the enemy. | 47 |
| Spirit Channeling | Shadow | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 16 |
| Spiritflash | Shadow | Magic | 3 | 25 | Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count. | 23 |
| Trick Spike | Shadow | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 39 |
| Backroom Deal | Havoc | Status | 1 | – | Counters Defense Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead. | 29 |
| Bat Strike | Havoc | Physical | 2 | 65 | Deals Physical Damage with 100% Lifesteal. | 25 |
| Bet | Havoc | Physical | 3 | 85 | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%. | 17 |
| Blood Pact | Havoc | Physical | 4 | 75 | Deals Physical Damage. For every 10% Health lost, this skill's Power +10. | 13 |
| Calamity | Havoc | Physical | 1 | 60 | Counters Status Deals Physical Damage to itself. Counter: Status - Deals Physical Damage to the enemy instead, and this skill's Power +120. | 8 |
| Crash Down | Havoc | Physical | 3 | 120 | Counters Status Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead. | 27 |
| Crunch | Havoc | Physical | 3 | 30 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. | 49 |
| Demon Claw | Havoc | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | 17 |
| Dirty Hand | Havoc | Magic | 3 | 45 | Deals Magic Damage in a 2-hit combo. | 26 |
| Drag Down | Havoc | Magic | 4 | 85 | Deals Magic Damage. For each exhausted enemy Jini, this skill's Power +30. | 8 |
| Evil Energy | Havoc | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 5 |
| Fake Bankruptcy | Havoc | Status | 2 | – | Counters Attack Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack. | 26 |
| Flash Deal | Havoc | Magic | 6 | 140 | Deals Magic Damage. For each Exhausted enemy Jini, this skill's Energy Cost -1. | 11 |
| Forged Bill | Havoc | Status | 1 | – | If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1. | 37 |
| Frame-Up | Havoc | Magic | 6 | 150 | Deals Magic Damage to enemy Jinies. | 5 |
| Fraudulent Contract | Havoc | Status | 3 | – | Swaps buffs and debuffs with the enemy. | 37 |
| Greed | Havoc | Status | 2 | – | Grants 100% Lifesteal. | 49 |
| Hand from Beyond | Havoc | Physical | 10 | 150 | Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1. | 28 |
| Hidden Clauses | Havoc | Status | 8 | – | Swaps equipped skills with the enemy. | 11 |
| Hoax | Havoc | Magic | 4 | 110 | Deals magic damage. When out of energy, it costs 5% Health instead of 1 Energy. | 9 |
| Impersonate | Havoc | Status | 2 | – | Matches its Health percentage to the enemy's. Versatility: Havoc-class attack skill. | 14 |
| Juggle | Havoc | Magic | 3 | 115 | Deals Magic Damage. Versatility: Lifesteal -related skills. | 12 |
| Lacerate | Havoc | Physical | 4 | 135 | Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use. | 23 |
| Malicious Escape | Havoc | Status | 1 | – | Counters Defense Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. | 38 |
| Persecution | Havoc | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 17 |
| Pillage | Havoc | Physical | 3 | 35 | Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2. | 13 |
| Plunder | Havoc | Magic | 1 | 60 | Deals Magic Damage to enemy Jinies. | 39 |
| Power Devour | Havoc | Status | 4 | – | All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power. | 44 |
| Rend | Havoc | Physical | 3 | 85 | Counters Status Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal. | 18 |
| Slander | Havoc | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | 22 |
| Spinning Silk | Havoc | Status | 4 | – | Inflicts 1 stack of Undercurrent Mark on the enemy. | 12 |
| Stealth Strike | Havoc | Physical | 4 | 70 | Counters Status Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. | 46 |
| Tradeoff | Havoc | Status | 3 | – | Counters Attack Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal. | 14 |
| Trapped Beast | Havoc | Physical | 3 | 90 | Deals Physical Damage. If this Jini's Health is below 50%, this attack gains 50% Lifesteal. | 12 |
| Bearing Support | Mech | Status | 3 | – | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. | 29 |
| Brawl | Mech | Physical | 1 | 45 | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. | 20 |
| Disassemble | Mech | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 2 |
| Energy Conservation | Mech | Status | 2 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1. | 23 |
| Exhaust | Mech | Status | 2 | – | Reduces enemy skills' Power by 20. Each time this Jini takes resisted damage (excluding combo), additionally reduces enemy skills' Power by 20. Resets after use. | 7 |
| Gear Shift | Mech | Physical | 3 | 70 | Deals Physical Damage, Gearshift 1. Choice: If this skill is in slot 1, gains Skill Power +65 or an extra Gearshift 1 this turn. | 7 |
| Gear Slash | Mech | Physical | 5 | 130 | Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1. | 16 |
| Gear Torque | Mech | Physical | 3 | 70 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. | 21 |
| Gear Transfer | Mech | Status | 1 | – | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. | 25 |
| Hexaxis | Mech | Magic | 4 | 30 | Deals Magic Damage. Increases Skill Power by half the difference between the Skill Power of adjacent skills. Gearshift 1. | 8 |
| Ion Oscillation | Mech | Magic | 3 | 90 | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. | 21 |
| Iron Caltrop | Mech | Magic | 3 | 85 | Counters Status Deals Magic Damage. Counter: Status - Doubles this skill's damage. | 10 |
| Iron Torrent | Mech | Physical | 3 | 70 | Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2. | 9 |
| Lever Swap | Mech | Status | 0 | – | Restores 2 Energy and swaps the skills in adjacent slots. | 30 |
| Lock Core | Mech | Magic | 2 | 75 | Deals Magic Damage. This skill's slot position does not change. | 7 |
| Magnetic Storm | Mech | Magic | 2 | 70 | Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. Gearshift 1. | 14 |
| Main Shaft | Mech | Physical | 2 | 75 | Deals Physical Damage. This skill's slot position does not change. | 26 |
| Metal Noise | Mech | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 15 |
| Mini Scout | Mech | Magic | 3 | 75 | Deals Magic Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20. | 13 |
| Phase Shift | Mech | Status | 1 | – | Counters Attack Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: Attack, Gearshift 1. | 12 |
| Relief Valve | Mech | Status | 1 | – | Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1. | 8 |
| Steam March | Mech | Status | 1 | – | Choice: Gains Speed +60 or Physical Attack +90%. | 10 |
| Steel Bore | Mech | Physical | 4 | – | Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. Gearshift 1. | 14 |
| Sync Drive | Mech | Status | 0 | – | Counters Defense After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. | 16 |
| Tracking Sensor | Mech | Physical | 1 | 20 | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. | 10 |
| Winch | Mech | Physical | 5 | 115 | Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. | 11 |
| Antinomy | Stellar | Status | 4 | – | Counters Defense Inflicts 3 stacks of Starfall Mark on the enemy. Counter: Defense - Doubles the enemy's Starfall Mark stacks. | 40 |
| Astral Scar | Stellar | Magic | 3 | 90 | Deals Magic Damage. If the enemy has a Mark, Skill Power +40 for this attack. | 7 |
| Celestial Accretion | Stellar | Physical | 4 | 20 | Deals Physical Damage. For each mark on the enemy, this attack's Power +20. | 13 |
| Delirium | Stellar | Magic | 2 | 65 | Counters Status Deals Magic Damage. Counter: Status - Inflicts 3 stacks of Starfall Mark on the enemy. | 15 |
| Dimensional Strike | Stellar | Magic | 4 | 15 | Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1. | 34 |
| Explosion | Stellar | Magic | 3 | 100 | Deals Magic Damage to enemy Jinies. | 34 |
| Hyper Projection | Stellar | Status | 4 | – | Inflicts 4 stacks of Starfall Mark on the enemy. | 32 |
| Implosion | Stellar | Magic | 3 | 85 | Deals Magic Damage. If an enemy is defeated, its own Magic Attack +70%. | 37 |
| Meditation | Stellar | Status | 3 | – | Counters Attack Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy. | 16 |
| Mind Insight | Stellar | Status | 7 | – | The enemy gains Starfall Mark stacks equal to their current mark stacks. | 30 |
| Nebula Spiral | Stellar | Physical | 1 | 60 | Deals Physical Damage to enemy Jinies. | 5 |
| Needle | Stellar | Magic | 3 | 30 | Deals Magic Damage in a 3-hit combo. | 20 |
| Particle Collision | Stellar | Physical | 0 | 40 | Deals Physical Damage to enemy Jinies. | 27 |
| Quad Degradation | Stellar | Magic | 7 | 100 | Deals Magic Damage. For each stack of mark on the enemy, this skill's Energy Cost -1. | 23 |
| Spatial Squeeze | Stellar | Physical | 3 | 70 | Deals Physical Damage and inflicts 1 stack of Starfall Mark on the enemy. | 16 |
| Stellar Fission | Stellar | Status | 1 | – | Inflicts 2 stacks of Starfall Mark on the enemy. | 43 |
| Stellar Link | Stellar | Status | 3 | – | 2-hit combo. Each hit inflicts 1 stack of Starfall Mark on the enemy. | 15 |
| Supernova Gift | Stellar | Status | 2 | – | Inflicts 2 stacks of Starfall Mark on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack. | 11 |
| Superposition State | Stellar | Status | 1 | – | Grants 16 random stacks of Attribute Boost. Versatility: Stellar-class attack skill. | 14 |
| Technique Theft | Stellar | Physical | 0 | 30 | Deals Physical Damage and restores 1 Energy. | 10 |
| Telekinetic Burst | Stellar | Physical | 2 | 80 | Deals Physical Damage to enemy Jinies. | — |
| Twinstar | Stellar | Physical | 3 | 100 | Deals Physical Damage to enemy Jinies. | 48 |
| Veilring | Stellar | Status | 3 | – | Choice: Inflicts a random negative Mark on the enemy or gains a random positive Mark. | 12 |
| Wishing Well | Stellar | Magic | 4 | 55 | Deals Magic Damage. Increases the stack count of existing Marks for both sides by 1. | 8 |
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Every skill belongs to one of three categories. Physical and Magic skills deal damage and list a power value; Status skills buff, debuff, heal or defend and have no power.
Power runs from 10 to 190. Earthquake hits hardest at 190 power for 10 energy, while Initiative is the most widely learned, by 149 Jinies.
Show Physical skillsComet tops the list at 240 power for 0 energy, but it loses 10 power for every 5% Health lost and uses up the caster’s remaining Health. Cascade is learnable by 112 Jinies.
Show Magic skillsDefense, which cuts damage taken by 70%, is learnable by 465 of the 466 Jinies. Power Surge follows with 228 learners and Warm-Up with 187.
Show Status skills125 skills carry a Counter clause. Its bonus applies when the skill counters an enemy skill of the named kind, and the clauses form a triangle: attacks answer Status skills, defensive skills answer attacks, Status skills answer defensive skills.
45 Physical and Magic skills carry Counter: Status. Snowball Roll inflicts 2 extra stacks of Freeze and doubles its power when it counters a Status skill.
Show these skills52 damage-reducing skills carry Counter: Attack. Riposte cuts damage taken by 70% and, when it counters an attack, raises Physical and Magic Attack by 70%.
Show these skills28 Status skills carry Counter: Defense. Lullaby adds 3 to the energy cost of every enemy skill, and against a defensive skill it also interrupts the enemy and stuns it.
Show these skillsEach skill in the battle menu shows its energy cost next to its name. Most skills cost between 1 and 3 energy, so a Jini can usually cast its main attack every turn and save up for a bigger one.
Free to cast. Comet costs nothing but uses up the caster’s remaining Health after the hit.
The everyday range, including Snowball Roll at 3 energy and Defense at 1.
Heavier hits such as Ambush and Water Blast, which costs 1 energy less each time it is cast.
Finishers like Burst Shot at 7 energy and Earthquake at 10.