HP
More HP keeps any Jini on the field longer. Pair it with the attack stat its skills never use.
Roco Kingdom has 30 natures. Each one raises one of the six stats and lowers another, so two Jinies of the same species can lean toward attack, defense or speed. Pick the stat to raise and the stat your Jini can spare, and the grid shows the nature that does both.
| Raises ↓ / Lowers → | HP | Physical Attack | Physical Defense | Magic Attack | Magic Defense | Speed |
|---|---|---|---|---|---|---|
| HP | — | Quiet | Melancholy | Peaceful | Careless | Grounded |
| Physical Attack | Bravado | — | Bold | Stubborn | Mischievous | Brave |
| Physical Defense | Candid | Steady | — | Naive | Lazy | Carefree |
| Magic Attack | Rational | Smart | Focused | — | Headstrong | Calm |
| Magic Defense | Anxious | Vigilant | Docile | Shy | — | Cautious |
| Speed | Passionate | Skittish | Hasty | Cheerful | Reckless | — |
| Nature | Raises | Lowers |
|---|---|---|
| Bold | +Physical Attack | −Physical Defense |
| Candid | +Physical Defense | −HP |
| Smart | +Magic Attack | −Physical Attack |
| Focused | +Magic Attack | −Physical Defense |
| Headstrong | +Magic Attack | −Magic Defense |
| Calm | +Magic Attack | −Speed |
| Rational | +Magic Attack | −HP |
| Vigilant | +Magic Defense | −Physical Attack |
| Docile | +Magic Defense | −Physical Defense |
| Shy | +Magic Defense | −Magic Attack |
| Cautious | +Magic Defense | −Speed |
| Stubborn | +Physical Attack | −Magic Attack |
| Anxious | +Magic Defense | −HP |
| Skittish | +Speed | −Physical Attack |
| Hasty | +Speed | −Physical Defense |
| Cheerful | +Speed | −Magic Attack |
| Reckless | +Speed | −Magic Defense |
| Passionate | +Speed | −HP |
| Quiet | +HP | −Physical Attack |
| Melancholy | +HP | −Physical Defense |
| Peaceful | +HP | −Magic Attack |
| Careless | +HP | −Magic Defense |
| Mischievous | +Physical Attack | −Magic Defense |
| Grounded | +HP | −Speed |
| Brave | +Physical Attack | −Speed |
| Bravado | +Physical Attack | −HP |
| Steady | +Physical Defense | −Physical Attack |
| Naive | +Physical Defense | −Magic Attack |
| Lazy | +Physical Defense | −Magic Defense |
| Carefree | +Physical Defense | −Speed |
No nature raises and lowers the same stat. Pick two different stats.
Raise the stat your Jini’s skills rely on and lower one it never uses. Five natures raise each stat; the second stat decides what you give up.
More HP keeps any Jini on the field longer. Pair it with the attack stat its skills never use.
For Jinies that fight with Physical skills. Stubborn gives up Magic Attack, which a pure Physical attacker never needs.
For Jinies that absorb Physical hits. Naive trades Magic Attack; Lazy trades Magic Defense.
For Jinies that fight with Magic skills. Smart gives up Physical Attack, which a pure Magic attacker never needs.
For Jinies that absorb Magic hits. Shy trades Magic Attack; Cautious trades Speed on a slow defender.
Moving first pays off with traits like Tailwind, which adds 50% Skill Power when the Jini attacks first.
Two items adjust a nature after capture. In item descriptions a nature is called a Personality.
Clears the negative effect tied to a Jini’s nature, so the lowered stat stops dragging it down.
Changes both the positive and the negative effect of a Jini’s nature.