Wish impact
Trigger on super-effective damage.
All 228 Roco Kingdom traits with their exact battle effect and the Jinies that carry them. Each Jini has one trait, so search a trait, its Chinese name or a Jini’s name to read the effect and see which other Jinies share it.
| Trait | Effect | Jinies |
|---|---|---|
| The Best Partner Wish impact | After dealing advantage damage, increases Attack, Defense, and Speed by 20% while restoring 2 Energy. | |
| Fuel the Flames Element payoff | After using a Fire-class skill, increases Physical & Magic Attack by 20%. | |
| Oxygen Cycle Element payoff | Restores 10% Health after using a Flora-class skill. | |
| Saturation Element payoff | After using a Water-class skill, Energy Cost of all skills -1. | |
| Convection Energy cost | Energy Cost increases are converted into reductions, and reductions into increases. | |
| Shell Guard Energy cost | Reduces the Energy Cost of defense skills by 2. | |
| Stand Tall Energy cost | For skills with Energy Cost of 1, increases their Power by 50%. | |
| Pickpocket Energy denial | Upon entry, steals 2 Energy from all enemy Jinies on the field. | |
| Playing Victim Energy denial | After using a Havoc-class skill, the enemy loses 2 Energy. | |
| Toxic Fungus Energy denial | At the end of the turn, steals 1 Energy from all enemies on the field. | |
| Tailwind Moving first | Increases Skill Power by 50% when attacking first. | |
| Scapegoat Retaliation | For every 25% Health lost, gains 2 more Combo Count. | |
| Thorn Skin Retaliation | Each time it takes damage, deals 50 Physical Damage to the attacker. | |
| Leyline Ley line | Starts with 0 Energy; before entering the field, restores 3 Energy for each Earth-class skill used by allies. | |
| Craving Lifesteal | On entry, receives 50% Lifesteal. | |
| Encocoon Survival | When taking fatal damage, gains 1 stack of Cuteify and negates that damage. Triggers up to twice per battle. | |
| Crescent Cream Marks | When using an attack skill, for each stack of Freeze on the enemy, inflicts a stack of Starfall Mark before attacking. | |
| Sentinel Star Marks | Triggering the Starfall Mark deals full damage at the cost of only half the Mark's stacks. | |
| Encore Switching | After casting a Light-class skill, Returns to the Field at the end of the turn. | |
| Starbound Kindness Switching | At the end of the turn, if an ally Jini on the field has 0 Energy, replaces it immediately. | |
| Systemic Growth Switching | When gaining Energy or Health, distributes the same amount randomly to ally Jinies not on the field. | |
| Gelatin Hand-off | After leaving the field, the next entering Jini gains 20% increased Physical & Magic Defense and becomes immune to Freeze. | |
| Maillard Reaction Hand-off | After leaving the field, the next entering Jini gains 20% increased Physical & Magic Attack and becomes immune to Burn. | |
| Polyphenol Hand-off | After leaving the field, the next Jini that enters restores 20% Health and becomes immune to Parasite. | |
| Dual Lightspeed End of turn | While on the field, end-of-turn effects on both sides trigger an extra time. | |
| Fallen End of turn | While on the field, end-of-turn effects on both sides will not trigger. | |
| Cheer Captain Status rewriting | If the Jini gains Cuteify while already under its effect, Cuteify is removed instead. | |
| Cindergrass Status rewriting | When on field, Burn increases instead of decaying. | |
| Flame Reaction Status rewriting | While on the field, Burn stacks become Poison stacks upon expiration. | |
| Class Attraction Reading the opponent | Attack skills gain 10 Power for each skill class the enemy has. | |
| Plunder Instinct Reading the opponent | Gains 20% Magic Attack upon entry for each enemy Rest use or enemy Jini switch. | |
| Heaven's Purge Bloodline | When attacking, increases Skill Power by 100% if the enemy's bloodline is Corrupted. | |
| Moonlight Judgment Bloodline | When attacking, increases Skill Power by 100% if the enemy's bloodline is Alpha. | |
| Stardust Glow Bloodline | When using an attack skill, +100% Skill Power if the enemy has a different bloodline. | |
| Construct Pactbearer Magic | On entry, gains 100% increased Physical & Magic Defense if the enemy has 1 Vitality. | |
| Library Guardian Magic | On entry, this Jini gains 100% Dual Attack if the party has 1 Vitality. | |
| Great Fireball Two-step | After casting 2 different Fire-class skills, the next skill requires no Charging, then this Trait resets. | |
| Great Snowball Two-step | After casting 2 different Ice-class skills, inflicts 4 stacks of Freeze on the target, then this Trait resets. | |
| Magic Hat Element swapping | While on the field, all skills equipped by both sides gain Versatility: class-matching skill. | |
| Blind Obedience Copying | Multiple Rewrite, Skill Roulette, or Psychic skills can be equipped, and Energy Cost of non Stellar-class skills -2. | |
| Living Canvas Buff scaling | Increases Skill Power by 10% and Speed by 5 for every stack of buff on the enemy. | |
| Measured Rhythm Real clock | Increases Physical & Magic Attack by 40% during weekends and increases Physical & Magic Defense by 40% at other times. | |
| Harmonization Mirroring | For each matching attribute (Class/Type/Energy Cost) between this Jini's skill and the enemy's this turn, gains a 10% permanent bonus on Physical Attack and Physical Defense at the end of the turn. | |
| Disc Shift Sound | Increases the power of Sonic Shot, Sonic Boom, Metal Noise, and Midnight Noise while granting Versatility: class-matching skill skills. | |
| Greedy Algorithm Burn | The Slot 1 skill gains Gearshift 1 and applies 6 stacks of Burn to the enemy. | |
| Tease Inverted healing | When healed, this Jini does not restore Health but deal the same amount of damage to the enemy instead. | |
| Shape of the Pact | Gains different effects on entry based on the Buddy Pod used for capture. | |
| Absolute Order | Damage taken from a skill that is not of the enemy's class is reduced by 50%. | |
| Accretion Disk | At the end of the turn, inflicts 2 stacks of Starfall Mark on the enemies. | |
| Alkaloid | Inflicts 2 stacks of Poison on the enemy when using a Flora-class skill. | |
| Aloof | After an enemy Jini leaves the field, its buffs and debuffs are passed to the next Jini. | |
| Aqua Ascension | For each Water-class skill cast by allied Jinies, Energy Cost of all skills -1 upon entry. For skills that cost no energy, Skill Power +30%. | |
| Aqua Propulsion | On entry, reduces the Energy Cost of all skills by 1 for each Water-class skill used by ally Jinies. | |
| Awakening Plants | For every 1 Energy restored, increases Physical Attack and Magic Attack by 20%. This bonus expires after attacking. | |
| Barrel Trick | After leaving the field, the next Jini enters in the Barrel status. | |
| Battle-Hardened | For each successful counter by allies, increases the Power of Water-class and Fighting-class skills by 20% upon entry. | |
| Bioelectricity | Electro-class skills gain Surge, reducing Energy Cost by 2. | |
| Blind Tuning | Shuffles the order of its skills at the start of each turn while reducing the Energy Cost of the Slot 4 skill by 4. | |
| Brave | For skills with Energy Cost greater than 3, increases their Power by 40%. | |
| Breakwater | For each Water-class skill equipped, reduces the Energy Cost of Earth-class skills by 1. | |
| Buoyant | It can gain unlimited stacks of Cuteify. | |
| Burgeoning | Restores 12% Health at the end of the turn. | |
| Carnival Begins | While on the field, 3 random Jinies are added to Backpack, and they can only be switched with the active one. However, this Jini takes 25% more advantage damage. | |
| Centripetal Force | Slot 1 and Slot 2 skills gain Gearshift and 30 increased Power. | |
| Chord Resonance | For each unique Mark on the field, gains +50% Magic Attack. | |
| Clatter Dash | Gains 1 more Combo Count when acting before the enemies. | |
| Clean Freak | When this Jini leaves the field, its buffs and debuffs are passed to the next Jini. | |
| Clock Chime | At the end of the turn, if the total Energy consumed in this battle is exactly 12, restores all Energy and Health. | |
| Combustion | After using Fire-class skills, Physical & Magic Attack permanently +30%. | |
| Compassion | For each Exhausted Jini on the lineup, increases Physical & Magic Attack by 30%. | |
| Compound Brew | While on the field, end-of-turn Poison effects on both sides trigger an extra time. | |
| Concentrated Alkaloid | Inflicts 2 stacks of Poison on the enemy when casting a skill. | |
| Conductor | After a successful counter, Physical & Magic Attack permanently +30%. | |
| Conservative | Increases Physical & Magic Defense by 80% if total Energy Cost is less than 4. | |
| Coral Bone | When an enemy Jini leaves the field, reduces the Energy Cost of all this Jini's skills by 3. | |
| Corrosion Diffusion | After using a Water-class skill, inflicts Poison equal to twice the number of Poison Marks on the target. | |
| Crackle! | The first skill used after entry can be used one more time. | |
| Crackle! | The first skill used after entry can be used one more time. Restores 2 Energy after each action during that turn. | |
| Current Stimulation | Attack skills gain Surge, increasing their Power by 40. | |
| Curse | Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Undercurrent Mark on the enemy. | |
| Deep Frost | While on the field, increases Energy Cost of all enemy skills by 1. | |
| Deep Oxygen Cycle | Restores 15% Health after using a Flora-class skill. | |
| Devil's Due | When it defeats an enemy Jini, the enemy loses 1 extra Vitality. When defeated, the party loses 1 extra Vitality. | |
| Devil's Feast | Delivering a fatal blow to an enemy permanently increases its Physical & Magic Attack by 50%. | |
| Dirty Trick | After an enemy leaves the field, the next entering enemy gains 5 stacks of Poison. | |
| Dissolution | For each Poison-class skill equipped, Water-class skills inflict 1 stack of Poison. | |
| Dissolving Corrosion | For each Poison-class skill equipped, Water-class skills inflict 2 stacks of Poison. | |
| Double Down | After selecting any Choice skill, triggers the selected Choice effect triggers an extra time; however, after using any skill, that skill gains a 1-turn cooldown. | |
| Electronic Music | Using any Electro-class skills during Thunderstorm inflicts Conduction on the enemy. | |
| Entwined Roots | Starts with 10% Health. Each Flora-class skill used by allied Jinies before entry restores 30% Health. | |
| Envy | While charging, it can cast any of its equipped skills. | |
| Equilibrium | Copies the enemy's buff upon entry. While on the field, whenever the enemy gains a buff, this Jini gains one too. | |
| Erosion | Each stack of Poison on the enemy grants Combo Count +1. | |
| Etching | At the end of each turn, converts every 2 stacks of Poison on the enemy into 1 stack of Poison Mark. | |
| Evening Chime | Loses half of current Health upon first entry. | |
| Exchange Student | The Energy Cost of all its own skills increases by 2 but it can use all attack skill tablets. | |
| Explosive Corn | Flora-class skills inflict 4 stacks of Burn, while Fire-class skills inflict 1 stack of Parasite. | |
| Eye Drops | During Rainfall, Water-class skills gain 50% Lifesteal. | |
| Eye-Catching | Grants 3 random skills not currently equipped. Non-Light-class skills' Power +25%. | |
| Fake Death | Reduces Vitality loss when Exhausted by 1. | |
| Fake Treasure Chest | When Exhausted, the enemy gains 20% increased Attack and Defense. | |
| Falling Star | For each stack of Starfall Mark on the enemy, Skill Power +20%. | |
| Fated Wanderer | After using a defense skill, performs a Retreat at the end of the turn. | |
| Feast | When low on Energy, consumes 5% max Health to replace 1 Energy. Gains 100% Lifesteal at under 50% Health. | |
| Fighting Spirit | After a successful counter, permanently increases all Skill Power by 30. | |
| Flamebound Knight | After a successful counter, the next attack enjoys double the Power. | |
| Flora Spirit | At the end of the turn, grants the lineup 1 random Offering. | |
| Focused Mind | Increases Physical Attack by 100% for the first turn after entering. | |
| Forced Filter | While on the field, all Jinies have their Combo Count fixed at 1. | |
| Forewarning | If this Jini would be defeated by the enemy, gains 50 Speed at the start of the turn. | |
| Fortified Armor | Each time damage is taken, grants the lineup 1 random Offering. | |
| Free Drift | Increases Combo Count by 3 for every stack of Cuteify obtained. | |
| Frost Soul | Ice-class skills gain Skill Power +100% during Blizzard. | |
| Frozen Earth | For each Ice-class skill equipped, increases the Power of Earth-class skills by 10%. | |
| Fruit of Friendship | At the end of each turn, all Jinies in both teams restore 1 Energy. | |
| Full Concentration | Upon entry, Physical Attack +100%, then -20% after each action. | |
| Gaze Exchange | When this Jini or another Jini leaves the field, swaps Health percentages with the Jini that switches in. | |
| Glide | While charging, this Jini can cast any equipped skill and gains Physical & Magic Defense +100%. | |
| Gluttony | Equipped Dragon-class skills gain Agility. | |
| Good and Bad Bishop | Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa. | |
| Gotcha | Inflicts 2 stacks of Freeze on the enemy upon entry. While inflicting Freeze, Energy Cost of all the target's skills +1. | |
| Graffiti | Skills that do not match the Jini's Class gain 50% increased Power. | |
| Gray Portrait | Each attack increases the enemy's existing debuff stacks by 3. | |
| Guard | Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa. | |
| Guardian | On entry, reduces the Energy Cost of all skills by 1 for each stack of Cuteify on ally Jinies. | |
| Guardian's Heart | For each unique buff on the field, gains +20% Physical Defense. | |
| Harmonic Series | Using a status skill applies the effect of Clamor to the enemy for 3 turns. | |
| Haunting Dream | After an enemy leaves the field, the next entering enemy loses 3 Energy. | |
| Heat Dissipation | Starts with 0 Energy; before entering the field, restores 3 Energy for each Fire-class skill used by allies. | |
| Hide & Seek | When inflicting Freeze, also increases the Energy Cost of all the target's skills by 1. | |
| Humus Cycle | For every 1 Energy restored, also restores 5% Health. | |
| Hurricane | If another Wing-class Jini has the same skill equipped, that skill gains Agility. When defeated, the player loses 1 additional Vitality. | |
| Ice Drill | For every point of total Energy Cost of enemy skills, Power +10% when attacking. | |
| Ignition | After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this Jini's first skill with Fire-class Wishpower Blast. | |
| Insatiable | During Rainfall or in other water-based environments, increases Physical & Magic Attack by 100%. | |
| Insatiable Greed | Gains 50% Lifesteal upon entry. Every excess 5% Health restored converts into a 10% bonus in Physical Attack. | |
| Insect Resonance | Increases Insect Hum's Skill Power by 20. Bug-class skills equipped by all allied Jinies gain Versatility: Insect Hum. | |
| Intimidation | When interrupting an enemy, their interrupted skill enters a 2-turn cooldown. | |
| Judgment | After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this Jini's first skill with Light-class Wishpower Blast. | |
| Kind Heart | When an enemy takes Burn damage, restores an equal amount of Health. | |
| Leyline Gift | Breaks through Max Energy and instantly restores 10 Energy; before entering the field, restores 3 Energy for each Earth-class skill used by allies. | |
| Lockdown | The skill the enemy casts this turn gains a 1-turn cooldown. | |
| Luminosity Conversion | Equipped Fire-class skills gain Options: After use, loses 15% Health but permanently increases all Light-class skills' Skill Power by 30. | |
| Lustrawater | Starts with 0 Energy; before entering the field, restores 3 Energy for each Ice-class skill used by allies. | |
| Maneuver | Fully restores Health and Energy after countering 1 skill with its attack skill. Then transforms to Chessa. | |
| Mechanical Variation | When an equipped skill changes position during this Jini's turn, its Energy Cost is permanently reduced by 1. | |
| Meow Jini's Gift | For each allied Jini that has used both the Light and Dark sides of a Choice skill once, gains Physical Attack +40% upon entry. | |
| Mind Shield | After a successful counter, reduces the Energy Cost of the next action by 5. | |
| Minstrel's String | Marks applied by this Jini do not override other Marks – they take effect simultaneously. | |
| Mobius | If this Jini's Energy is 0 at the end of the turn, restores 10 Energy. | |
| Mourn the Dead | For each exhausted Jini on either lineup, gains Physical & Magic Attack +30%. | |
| Nerve Up | Increases both Physical & Magic Attack by 50% if there is a Bug-class ally on the lineup. | |
| Nourish | After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this Jini's first skill with Flora-class Wishpower Blast. | |
| Nutrient Bubble | When gaining a buff, gains 2 additional stacks. | |
| Nutrient Recirculation | Restores 6 Energy at the end of the turn. | |
| Oracle | If this Jini would be defeated by the enemy, gains 50 Speed and 50% Physical & Magic Attack at the start of the turn. | |
| Outlier | Wing-class attack skills gain Choice: Their Energy Cost increase by 1 but gain 50% Lifesteal in return. | |
| Overburden | Attack skills gain Surge, causing the Energy Cost of all enemy skills to increase by 1. | |
| Overload Protection | Performs a Retreat after every action. | |
| Overrun | Gains 20% Magic Attack and 10% Magic Defense upon entry for each enemy Rest use or enemy Jini switch. | |
| Permeation | On entry, increases Physical & Magic Attack and Defense by 5% for each Fighting-or Earth-class skill used by ally Jinies. | |
| Phoenix | Survives with 1 Health upon taking fatal damage and inflicts 15 stacks of Burn on the enemy. Triggers only once per battle. | |
| Pile Up | Increases Physical & Magic Defense by 10% for every 1 Energy held. | |
| Polarization | Takes 40% less damage from skills matching the Classes of its equipped skills. | |
| Preservation Technique | This Jini's Rest gains Choice: Steals 3 Energy from the enemy. | |
| Prickly | Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Thorn Mark on the enemy. | |
| Primal Instinct | After a successful counter, the next action enjoys plus 1 Priority. | |
| Prince's Promise | When this Jini gains a buff, all skills Energy Cost -1; when this Jini gains a debuff, all skills' Energy Cost +1. Either effect triggers once per turn. | |
| Pump Up | Increases Attack and Defense by 20% when using a skill with Energy Cost of 3. | |
| Purification | After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this Jini's first skill with Water-class Wishpower Blast. | |
| Quick Charge | Restores 10 Energy upon leaving the field. | |
| Quick Hammer | Skills with Energy Cost less than 3 gain Agility. | |
| Quicksand Sovereign | Gains +50 Speed during Sandstorm. | |
| Rare Bloom | Gains an effect upon entry based on its Bloodline. | |
| Rattle Drum | On entry, increases the Power of Poison-class and Charm-class skills by 10 for each status skill used by ally Jinies. | |
| Reabsorption | Restores 3 Energy at the end of the turn. | |
| Recurrent Flow | Every time it Charges, permanently reduces Energy Cost of all skills by 2. | |
| Regal Campaign | Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted. | |
| Resonance | Increases the Skill Power of Insect Hum by 20. | |
| Revelation | While on the field, see through all Jinies' transformation effects and remove their disguise. | |
| Ride the Wind | After using a Wing-class skill, gains 1 more Combo Count. | |
| Rivalry | The first skill used in battle gains Agility. For Skills with Agility, Priority +1. | |
| Rock Feast | When Energy is not enough, consumes 5% Health to serve as 1 Energy. | |
| Rock Scale | If the Energy Cost of the used skill is higher than the enemy's, the enemy loses Energy equal to the difference at the end of the turn. | |
| Rolling | Effects that modify Energy Cost are doubled. | |
| Sentinel | If this Jini would be defeated by the enemy at the start of the turn, gains 50 Speed and Retreats after acting. | |
| Shared Quarters | This Jini's Energy can exceed its maximum. | |
| Slow Starter | Starts with 0 Energy; before entering the field, restores 5 Energy for each successful counter by allies. | |
| Slumber | During nighttime, all skills gain Energy Cost +2. Restores 5% Health and 1 Energy at the end of each turn. | |
| Snow Pile | When inflicting Freeze, applies 2 additional stacks of Freeze. | |
| Soul Scorch | Ice-class skills inflict 4 stacks of Burn, while Fire-class skills inflict 2 stacks of Freeze. | |
| Soulchaser | Takes no damage from attack skills with an Energy Cost of 1 or less. | |
| Special Cleaning | At the end of the turn, steals 1 stack of mark from the enemy. | |
| Spread Wings | While on the field, equipped Common-class skills become Wing-class. If the enemy acts first, this Jini takes 25% more damage. | |
| Stargazing | For each stack of Starfall Mark on the enemy, increases Earth-class Skill Power by 20%. | |
| Starlit March | When attacking, turns all of the target's Marks into the same number of Starfall Marks. | |
| Startle | Immune to damage dealt by Jinies with 0 Energy. | |
| Steam Expansion | On entry, increases Skill Power by 10 for each Fire-class skill used by ally Jinies. | |
| Storage Battery | Every time it enters the field, permanently gains 30% Physical & Magic Attack. | |
| Super Battery | Physical & Magic Attack permanently +40% upon each entry. | |
| Survival King | When an enemy takes Poison damage, restores an equal amount of Health. | |
| Sustained Load | The Surge effects of this Jini's skills last 1 turn longer. | |
| Swarm Blitz | For each other Bug-class Jini on the lineup, gains 15% Attack, Defense and Speed upon entry. | |
| Swarm Rally | For each other Bug-class Jini on the lineup, gains 10% Attack, Defense and Speed upon entry. | |
| Swarm Uplift | Delivering the fatal blow to an enemy grants the lineup 5 random Offerings. | |
| Sweep and Mop | At the end of the turn, dispels 1 stack of mark from the enemy and grants the lineup 1 random Offering. | |
| Sword Ace | Can only use skills in slots 1 and 3. | |
| Takeoff Boost | The first skill used in the battle gains Agility. | |
| Targeted Refinement | On entry, Mech-class and Earth-class Skill Power +10% for each defense skill cast by allied Jinies. | |
| Tempering Flame | For each Fire-class skill used by allied Jinies before entry, gains +10% Attack & Defense and +10 Speed. Triggers up to 10 times. | |
| The King's Majesty | Greatly increases King Duckiji's Species Aptitude. For skills that cost 1 Energy, Power +50%. | |
| Tidal Flow | After using a Water-class skill, Energy Cost of all skills -2. | |
| Total Polarization | Resists damage from skills matching the Classes of its equipped skills. | |
| Toxic Gland | Inflicts 4 stacks of Poison on the enemy when using skills with Energy Cost of 1 or less. | |
| Triple Resolve | When casting a skill that costs 3 Energy, Attack and Defense permanently +20%. | |
| Undying | Revives after being Exhausted for 4 turns. | |
| Universal Equalizer | When on the field, all Jinies have their Combo Count fixed at 2. | |
| Unwavering | For attack skills with no additional effects, increases their Power by 30%. | |
| Upright Sword | Can only use the Slot 1 skill. | |
| Venom Fang | Inflicting Poison also reduces the target's Physical Attack by 40% and Speed by 40. | |
| Vigilance | At the end of the turn, performs a Retreat if Energy is 0. | |
| Void Breaker | Skill Power +75% when attacking first. | |
| Void Sight | Increases the Power of non Light-class skills by 25%. | |
| Warm Welcome | When this Jini or another Jini leaves the field, Cuteify the switched-in Jini. | |
| Watchman | Successfully countering an attack Cuteify the enemy. | |
| Windfall | Upon entry, steals 3 Energy from all enemy Jinies on the field. | |
| Wing Axis | The Slot 1 skill gains Agility and Gearshift 1. | |
| Wish Granter | After selecting any Choice skill, also triggers the alternative Choice effect; however, after using any skill, that skill gains a 1-turn cooldown. | |
No trait matches this search. Clear it or press Reset.
46 traits fall into 26 named trigger families, grouped by the play pattern they reward. The other 182 traits each work in their own way.
Trigger on super-effective damage.
Reward staying on one element: healing, attack or cost.
Make a class of skills cheaper or stronger.
Take energy off the opponent.
Pay off speed directly.
Punish the attacker.
Bank energy from what your Earth allies did before the switch-in.
Convert damage into health, and overheal into attack.
Refuse a lethal hit.
Build, convert or cash in Marks, the stacking counters.
Act on a Jini leaving or entering the field.
Leave the field and the replacement arrives with the benefit.
Add, remove or double what happens when the turn closes.
Turn one status into another, or stop it decaying.
Scale off what the other side carries or has already done.
Double power against a particular lineage.
Gate on the magic counter.
Need a specific earlier skill first.
Change what element a skill counts as.
Borrow the opponent’s skills.
Scale off how many buffs are on the field.
Read the real-world day or the kingdom’s own night.
Pay off matching the opponent’s choice.
A named group of noise skills, buffed together.
Stack Burn heavily.
Cannot heal; the healing lands on the opponent as damage.
A trait usually stays the same as a Jini evolves. Fuel the Flames belongs to Sparka, Flarya and Pyreon, and 88 traits are carried by exactly three Jinies.
36 traits appear only on alternate forms. Dimo’s forms trade The Best Partner for Judgment, Nourish, Ignition or Purification, each turning its first skill into a Wishpower Blast of a different element.
24 Jinies carry one of 12 traits that have no English name yet. Their Jinidex pages list the trait and its effect under the Chinese name.